/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_Studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once

#include "A_引擎/引擎.h"


void f_set相机旋转(S_摄像机* camera, const vec3& rot);
void f_set相机距离(S_摄像机* camera, float32 dis);
void f_set相机平移(S_摄像机* camera, const vec2& move);


void f_camera_开始相机变换(S_摄像机* camera);
void f_camera_结束相机变换();


vec3 f_camera_getX平行方向(S_摄像机* camera);
vec3 f_camera_get眼睛位置(S_摄像机* camera);
vec3 f_camera_get视点全局位置(S_摄像机* camera);
S_VecSphere f_camera_get视线方向和距离(S_摄像机* camera);






